Shit like the Get of Fenris Tribebook and the Euthanatos Tradition Book. All sections are written by Deirdre Brooks, who was a member of White Wolf's C-Team – the people who got co-writing credits on various fill-in-the-blank books that kept the game being current and made people feel like it was being supported. The last one is 13 pages, but is broken up by more ads still and also is seriously called “Gypsy Switch” because it was 1993 and people thought that sort of thing was OK. The second bit is 12 pages, but it contains more ads, including one where it wants you to mail them a $20 check for “very very sensual photography” which is I think how porn got disseminated in the days before Pornhub.
#CALL OF CTHULHU RPG 5TH EDITION RULEBOOK EBAY FULL#
The first bit is 11 pages, but these are old school magazine pages with a full page picture of a rasta vampire holding a brain for some reason and a quarter page advert for the 6th edition of Wiz War. We'll be going over them in roughly that order. The World of Future Darkness articles come in three bits: the main bit in Issue 36, a tirade about the Night City location in Issue 37, and an adventure called. The mixture of supernatural elements and cyberpunk elements of course predates Vampire: the Masquerade (for fuck's sake, Vampire uses dicepools because Shadowrun already existed), and the mixture of various retro- and futuristic elements to make punk aesthetic material is pretty much what the genre has always been about. So in the world of 1993 where inter-brand cross promotions was even possible such a combination was kind of inevitable. In any case, early Vampire very much considered itself to be a “punk” game that was already on the spectrum with Cyberpunk to begin with. I'm not sure when Dragon Magazine stopped having Warhammer stats and reviews of Marvel Superheroes in it, but back in the day such things were commonplace and sometime in the 21st century all the portcullises went up and now the idea of an official D&D magazine having an article about Vampire or vice versa seems like an impossible dream. Whether you picked up a White Wolf Magazine or a Pyramid Magazine or whatever, the chance that it would have only White Wolf or only SJG material in it cover to cover was pretty much nil. I'm not going to say things were less acrimonious since obviously TSR would still sue you for making a logo that used their trademarked font, but companies in general were less “brand conscious.” I don't think any RPG line had someone whose actual job title was “brand manager.” And so you had official game magazines that just published weird rants tying various other games together or reviewing or expanding on other games. Back in the early 90s, gaming companies were a lot less adverse to acknowledging that other game companies existed. You might think that the inevitable crossover between Cyberpunk: 2020 and Vampire: the Masquerade would have gone into White Wolf Magazine's “Near Future Issue” but that was actually Issue 30, which had some Shadowrun rants and such.
However, there was one attempt to do a serious crossover with Cyberpunk 2020, which ran in three parts in White Wolf Magazine #36, 37, & 38. Which is probably for the best, because mixing vampires in with your cyberpunk gets complicated, as Shadowrun found out. were only hamfistedly squeezed into a couple corners of Mage products. While Vampire would, sadly, have hacking and phone freaking rules, it would not have cyberware to any great extant, and the corporate dystopias promised by William Gibson & co.
Likewise, the setting of Vampire: the Masquerade in the present basically prevented any substantial efforts to combine the other major Punkpunk genre of the late 70s/early 80s: cyberpunk.
I meant that in a couple of ways - within the World of Darkness itself, various spin-off or parallel properties like Mummy or Demon Hunter X traditionally failed to really bring across a new aesthetic to the basic GothicPunk sensibilities of Vampire: the Masquerade - made all the worse in wholesale setting ports like Dark Ages and Victorian Age vampire, where you might not have firearms or cellphones, but not much else has really changed. Back when I did the GURPS: Vampire: the Masquerade OSSR, I mentioned that one of the hallmarks of doing a GURPS port is that you could more easily combine Vampire with other settings, which it was traditionally bad at.